Jan-Mar 1997
Oct-Dec 1997
Jan-Mar 1998
Apr-Jun 1998
Jul-Sep 1998
Oct-Dec 1998
Jan-Mar 1999
Apr-Jun 1999
Jul-Sep 1999
Oct-Dec 1999
Jan-Mar 2000
Apr-Jun 2000
Jul-Sep 2000
Oct-Dec 2000
Jan-Mar 2001
Apr-Jun 2001
Jul-Sep 2001
Oct-Dec 2001
Jan-Mar 2002
Apr-Jun 2002
Jul-Sep 2002
Oct-Dec 2002
Jan-Mar 2003
Apr-Jun 2003
Jul-Sep 2003
Oct-Dec 2003
Jan-Mar 2004
Apr-Jun 2004
Jul-Sep 2004
Oct-Dec 2004
Jan-Mar 2005
Apr-Jun 2005
Jul-Sep 2005
Oct-Dec 2005
Jan-Mar 2006
Apr-Jun 2006
Jul-Sep 2006
Oct-Dec 2006
Jan-Mar 2007
Apr-Jun 2007
Jul-Sep 2007
Oct-Dec 2007
Jan-Mar 2008
Apr-Jun 2008
Jul-Sep 2008
Oct-Dec 2008
Jan-Mar 2009
Oct-Dec 2009
Jan-Mar 2010
Apr-Jun 2010
Jan-Mar 2011
Oct-Dec 2011

July-September 2006 (oldest-to-newest)

19 Jul 2006 - Disarray

We're fully moved to the new house and have sold the old one (closing tomorrow). We're still in boxes somewhat - unpacking is slow with the kids around. Once our old house closes we won't have to worry about it any more and can focus more on the new one.

My dev kit is sitting in the front window box for now. I have had the urge recently to jump back into development, but haven't actually done it yet. I have a project to attempt before that...

22 Aug 2006 - Raaaawwwwwk!!!

After being stuck on a song in Guitar Hero for four months, I finally beat Crossroads tonight. I warmed up with a bunch of other songs and felt really good with those so thought I would do well. I timed the use of star power perfectly (for me). That ultra long solo at the end is murder.

I've heard Bark at the Moon is the killer (and kills you at the 96% point). Let's see if I can polish this game off before the sequel hits in November.

I can't remember the last time a game has captured my attention for so long. Hats off to Red Octane and Harmonix. If you were in Silicon Valley I'd be sending you my resume.

This web page and all other pages on this site are © 1999-2007 Scott Cartier