I don't know what I could say that hasn't been said 
already regarding recent events.  So if you'll pardon me 
I'll just jump back into the swing of things with this 
update.
During the game-fest last Labor Day weekend the first 
thing we played was a game called Telephone Pictionary.  
It's called such because it's similar to the children's 
game where someone whispers a phrase into one person's ear 
who whispers it to the next and so on.  By the end the 
phrase has become something else entirely.
Here's how to play.  Each person has a piece of paper 
and a pen or pencil.  They begin by writing a phrase at 
the top of the page.  Then everyone passes their paper to 
the left.  Everyone looks at the phrase given to them and 
draws it directly beneath.  Then they fold over the page 
so as to hide the phrase - meaning only the picture they 
drew is visible.  Then everyone passes to the left again.  
This time everyone tries to guess the phrase based on the
picture.  They write down, in words, the phrase that best 
suits what they think it is.  Next they fold over the page 
again so as to hide the picture, leaving only the phrase 
they just wrote.  And so it goes alternating phrases and 
pictures.  After a while the game is over and everyone can 
unfold the entire paper and read the progression of 
phrases/pictures.  It's quite hilarious.  Here's an 
example:
 
The first phrase was "don't have a cow man".  
This became "don't hop on hogs" followed by 
"walking your dog while jumping on a pogo 
stick".
 
The dog/pogo stick theme stayed for a while.
 
Finally, continued on the back of the page we end up 
with "American Gladiators" and "American 
army".
Depending on your mix of people you can get some pretty 
wild stuff.  This was just one of over 40 pages we created 
over two games.  Some other pages ended up with phrases 
such as "gun sex", "fire-breathing chicken", and "love your 
pet, but don't LOVE your pet".
It's interesting to see what phrases survive the 
longest.  The aforementioned "fire-breathing chicken" stuck 
around for a while.  Also, "singing in the rain" and "puppy 
love" proved their ability to be drawn (and understood) 
quite well.  Fun game!
This past weekend was 
California 
Extreme 2001.
People from the area bring arcade games (and pinballs) 
from their own personal collection all to one place.  
There's a cover charge to get in, and all the games are 
set to free play.  There were around 100 arcade games and 
just about as many pinballs.  It's a geek's dream and for 
two days I was living it.  Someone brought a Space Ace 
machine too so I was in heaven.  I learned that I have lost 
my touch at the game, but it was good to play on an 
original machine rather than other inferior versions (PC, 
Sega CD, DVD video).  I'll post photos sometime if I 
remember to upload them.
Game Progress
Even though the game engine I'm writing uses a non-standard 
rendering method, I knew all along that I would need 
routines to draw sprites.  I finally got around to writing 
the code last week.  The sprites are somewhat limited given 
that they have to be 16x16 pixels, but I'm not planning to 
use a lot of them anyway.  They can rotate, scale, and have 
varying levels of translucency.
I mentioned animation before.  Before I got into this 
sprite business I did have the initial animation code 
working.  I haven't tested it thoroughly yet, but I was 
happy it worked pretty much right away.