I don't know what I could say that hasn't been said
already regarding recent events. So if you'll pardon me
I'll just jump back into the swing of things with this
During the game-fest last Labor Day weekend the first
thing we played was a game called Telephone Pictionary.
It's called such because it's similar to the children's
game where someone whispers a phrase into one person's ear
who whispers it to the next and so on. By the end the
phrase has become something else entirely.
Here's how to play. Each person has a piece of paper
and a pen or pencil. They begin by writing a phrase at
the top of the page. Then everyone passes their paper to
the left. Everyone looks at the phrase given to them and
draws it directly beneath. Then they fold over the page
so as to hide the phrase - meaning only the picture they
drew is visible. Then everyone passes to the left again.
This time everyone tries to guess the phrase based on the
picture. They write down, in words, the phrase that best
suits what they think it is. Next they fold over the page
again so as to hide the picture, leaving only the phrase
they just wrote. And so it goes alternating phrases and
pictures. After a while the game is over and everyone can
unfold the entire paper and read the progression of
phrases/pictures. It's quite hilarious. Here's an
The first phrase was "don't have a cow man".
This became "don't hop on hogs" followed by
"walking your dog while jumping on a pogo
The dog/pogo stick theme stayed for a while.
Finally, continued on the back of the page we end up
with "American Gladiators" and "American
Depending on your mix of people you can get some pretty
wild stuff. This was just one of over 40 pages we created
over two games. Some other pages ended up with phrases
such as "gun sex", "fire-breathing chicken", and "love your
pet, but don't LOVE your pet".
It's interesting to see what phrases survive the
longest. The aforementioned "fire-breathing chicken" stuck
around for a while. Also, "singing in the rain" and "puppy
love" proved their ability to be drawn (and understood)
quite well. Fun game!
This past weekend was
People from the area bring arcade games (and pinballs)
from their own personal collection all to one place.
There's a cover charge to get in, and all the games are
set to free play. There were around 100 arcade games and
just about as many pinballs. It's a geek's dream and for
two days I was living it. Someone brought a Space Ace
machine too so I was in heaven. I learned that I have lost
my touch at the game, but it was good to play on an
original machine rather than other inferior versions (PC,
Sega CD, DVD video). I'll post photos sometime if I
remember to upload them.
Even though the game engine I'm writing uses a non-standard
rendering method, I knew all along that I would need
routines to draw sprites. I finally got around to writing
the code last week. The sprites are somewhat limited given
that they have to be 16x16 pixels, but I'm not planning to
use a lot of them anyway. They can rotate, scale, and have
varying levels of translucency.
I mentioned animation before. Before I got into this
sprite business I did have the initial animation code
working. I haven't tested it thoroughly yet, but I was
happy it worked pretty much right away.