The first Time Pilot doesn't require that much strategy. You
basically keep shooting things until the boss appears. You destroy
that and go on to the next level. You could play *some* tricks on
the second level by deliberately letting the boss live and just going
after parachuters, formations, and bonus planes. I was never really
good enough to do this effectively.
This time there are a number of things to do in each level that
will keep you moving. First up are the eight
hidden targets. These
are scattered about the map and only appear when you get close. They
are worth lots of points and so a good strategy is to create a path
that takes you from one to the next.
Also, every level has different enemy formations to consider.
Some levels have a set of eight special enemy tanks. If you can
destroy them all you get a lot of points. However, they fire quite
often which makes them very difficult to kill. Another type of
formation includes five enemies which look like your ship from the
original Time Pilot. They seem to only appear at certain locations
on each level. While they do not fire, they are still difficult to
destroy since they require missiles. They fly faster than you so you
need to be quick in order to get missile locks on all five before they
get out of range.
The boss at the end of every level is not too hard. One missile
kills it. It does fire missiles back at you, but these can be
destroyed by your standard bullets.