Welcome! This site is dedicated to the outstanding Konami
arcade game Time Pilot '84. The game had some mighty big shoes
to fill being the sequel to Time Pilot. Fortunately the game is great
in its own right and could easily stand on its own.
Here you will find information about the game including a roster
of enemies, tips, strategies, and secrets. So kick back and stroll
around. And if you're so inclined,
let me know what you
January 2, 2023 - TP84 Kill Screen
Happy New Year! This site just keeps chugging along, huh? It's old enough to drink now so that's something.
Falcor781 got in touch recently to share their achievement in recording the first Time Pilot 84 kill screen! It's a heck of a watch.
Falcor was also kind enough to share some strategies and tips for the game. Enjoy!
Extra life on stage 5: My friend Hanasu and I were playing and he accidentally stumbled upon an extra life plane that appears on stage 5. I was able to reproduce getting it myself through MAME savestates.
Unlike on stage 2, it scrolls horizontally. The interesting thing about it is that it only appears if you do not get the plane on level 2. See the red boxed area.
The bonus tanks continue to appear after stage 6 and I believe for every level throughout the game. I have not yet mapped out where all of them are, and will give you more info once I do. They basically come out in the same set of locations as far as I can tell, though.
Point pressing: There's some sort of internal counters that determine whether or not the end-of-stage boss will appear. It has to do with how many enemies you kill on screen in part. I think it also has to do a bit with a timer as well (e.g. if you spawn special enemies like planes, or the missile guy comes out), and level number. However, I have not been able to actually put the math together. I have been able to score as high as over 81,000 points on level 1, though!
Enemies will not shoot you if you are really, really close to them (not on top, but relatively close). Having this knowledge can be used to your advantage.
The way the level 2 or 5 planes emerge is that you have to be going in the vertical (for level 2), or horizontal (for level 5) direction at the time when gray enemies are about to respawn in their cycle. It helps if you're able to kill gray enemies while they are on screen to entice the extra life plane to come out. I don't have an exact science to it, but in my gameplay, you can kinda see what I'm trying to do to coax the plane out.
July 28, 2018 - STILL ALIVE
Seventeen years. The site is almost an adult. In the meantime I've had kids and my kids are almost adults. WHERE HAS THE TIME GONE.
Speaking of which, I added watermarks to the maps. Not to be a jerk about anything, but to protect myself in case someone else decides to be a jerk.
I just got back from this year's California Extreme and it's still fun seeing all those old arcade cabs in one place. I have never seen a TP84 machine at any of the CA Extremes I have attended. Too bad all I have is the PCB and not the full cabinet. Heck, there wasn't even a Time Pilot (original) there this year. That's a shame because it's still one of my faves.
When did this turn into a blog? What is this, the 90s? Well, I am hand-editing this html so maybe there's some time wibbly wobbly going on...
June 20, 2011 - TLD
To save money I let the top level domain TimePilot84.com lapse. Of course if you're reading this you know the site is still reachable at http://www.dragonshadow.com/timepilot84.
I also noticed that the site recently hit its 10th year in existence. Thanks to those visitors that have dropped me a line about the site.
May 18, 2007 - High scores
I've had this sitting in my inbox for a few months now. Someone
suggested I link to the Twin Galaxies high score page for TP84.
Brilliant idea so here it is.
While I'm doing links, here's a few more to other Time Pilot '84
I got a mail from reader Rick Kuszewski that is looking to sell his
Time Pilot '84 standup arcade machine. It's in great condition and
he can provide pics. He's located in the Chicago area. If you're
interested send me a mail using the link to the left and I'll get you
in touch with him.
January 24, 2004 - Minor update
Reader Chris B. pointed out a
tank formation that I was missing.
I added that and labeled the six formations to indicate on which
stage they appear.
I also added his strategy for taking out the tank formation on
the first level. It's on the enemies page.
April 24, 2003 - New tank formation
I encountered a new tank formation on level 6 yesterday. It's been
added to the appropriate map. The new
one is in the bottom left corner on the road. I need to label those
formations to indicate on what levels they appear.
On the fun side I attempted several times to destroy the tank
formation on the first level (just north-west of your starting
position). I just can't do it! If I do manage to get all eight it's
purely luck and not something I can repeat with any consistency.
April 21, 2003 - Wohoo!
Check out the spiffy map section. Most of
the map features are up. I'll put the 1-up bonus on its own map, but
for now you can see it on the All Map.
Look for the green circle in the bottom right corner.
April 2, 2003 - Awaking from hibernation
Over a year since the last update huh? I'll see what I can do
to keep that from happening again.
I recently finished cleaning up the world map. It's 2048x2048
pixels large and I'm not sure how to display it here. If I had any
Java skills I could make an applet that lets you scroll around the
landscape. For now at least I put up a small snippet in the
As mentioned way back in May of 2001 (damn I'm lazy), I plan to
use the map to show various things about the game. I'll have all
the tank patterns labeled as well as the secret targets.
March 12, 2002 - Instruction sticker
Here's a scan of the instruction sticker that came with the TP '84
kits. Click the image to get a larger sized version (193 kB).
July 29, 2001 - Minor corrections
After a couple good rounds with the game I discovered further
information about some of the enemies. For one, I saw the bonus
two more times
in levels 4 and 7. Also, I spotted the 1-up bonus
on level 8. It seems the levels follow
a pattern that repeats every six worlds. For instance, the 1-up
appears on levels 2 & 8 while the bonus formations on levels 1,
4, and 7 (and I'll bet 10).
July 15, 2001 - Minor stuff
Lots of little improvements. Included a couple more screenshots
in the enemies section. Also fixed some
of the text and filled out the description of the individual gray
July 13, 2001 - Game summary first draft
Pop on over to the game summary page for a
description of Time Pilot '84. I will be adding some screenshots and
possibly more text as I think of it. One item I would like to put on
the site is some history of the game. Maybe someday.
July 9, 2001 - Enemies page complete
I added all the enemies to the enemies
page. I may fill in details and will fix inaccuracies as I find
them, but for the most part it is done.
July 8, 2001 - More enemies
More enemy descriptions are available on the
enemies page. I will fill in some more
details later tonight.
July 8, 2001 - Enemies page up
The first three enemies are listed on the
enemies page. There are more to come of
May 30, 2001 - Site navigation
Here's the first cut of the layout for the site. The links to the
left don't do anything yet.
May 21, 2001 - Map making
The first thing I am working on for the site is a full map of the
Time Pilot '84 world. Using this I can point out items of interest
such as the secret targets, tank formations, and so on.
The new color scheme matches the first level in the game. Plus
purple is just cool :)
May 9, 2001 - www.TimePilot84.com - Coming soon!
Keep your eyes peeled to this space for all your Time Pilot '84
info. All your Time Pilot are belong to...aw forget it.
This site is neither owned nor endorsed
by Konami, the makers of this outstanding game.