The name's changed, but the game is still the same. What was previously called "Planet Graviton" has now become "GFKAEV‡". The new name fits so well I had to use it.
So what's it about? It started out as a game to learn the sprite handling routines. Now I'm determined to finish it and make it worth downloading. You could call it a mix between a puzzle game and an action game (more puzzle than action though). You control a satellite which must launch from your home planet, navigate the objects on the screen, and arrive at the target planet. All this without crashing, burning up, getting shot, or flying off into space.
You choose the angle and power from which to launch. Then while in flight your trajectory will be influenced by the gravity of other planets, pulled by nebula effects, or shot at by enemy laser cannons. You have a small tank of fuel on board with which you can thrust yourself in a particular direction. Just don't run out of fuel!
There are several ways to die. You could crash into another planet or sun. You could overheat by remaining too close to a sun for too long. You can fly off the edge of the screen, never to be seen again. Or you can be shot down by enemies.
You start out with a very rudimentary craft, but as you progress you will gain more abilities like larger fuel tanks, shields, etc.
Ideally I'd like to make a level editor so anyone can trade their ideas, but we'll just see how it goes.
Here are a couple of objects I've made so far:
I'll add more information as I iron out the details.
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