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SDK Documentation |
Copyright © 1997-2001 |
February 23, 2001 |
This document provides an overview of the sample code included with the NUON SDK that demonstrates how to use game controllers.
The table below shows the folder name of each sample and a brief description of what is demonstrated. All folder names are relative to the \VMLABS\SAMPLE directory.
Folder Name |
Description |
m3dl\2d-Balls | Demonstrates how to draw a number of sprite primitives using the M3DL library. |
m3dl\3d-Object | Demonstrates how to use display 3D graphics using the M3DL library and 3D model data converted from 3D STUDIO MAX using the M3DL data converter. |
m3dl\Background | Demonstrates how to use the "background image" feature of M3DL to draw a large rectangular sprite that can be used as a background. |
m3dl\text | This sample demonstrates how to combine rendering from the M3DL library with rendering from another library, such as the scaled text output of the MML2D library. |
m3dl\transparency | This sample demonstrates the way M3DL can use a specific texture color to indicate transparency |
m3dl\Alpha-Blending | This demonstrates how alpha-blending works with M3DL primitives. |
All of the sample code in the NUON may be found in the \VMLABS\SAMPLE directory. Inside that directory are a number of additional directories which contain various sample programs. Each sample demonstrates a particular concept, such as how to use a certain NUON library, or how to use the SDK tools in a particular way.
The majority of the samples are something you can compile with the tools and execute on your NUON development system. A few samples are incomplete in some way and are provided merely so you can examine the source code.