Usage and Optimisation of your LLAMA
This document is intended to help those adventurous souls who are not
content to sit outside on the RPU and just call the API functions from
scummy old C. We'll go through all the steps of creating an actual useful
graphics routine for the MPE, from defining the objective through initial
coding and finally optimisation and extension of the functionality. It
is assumed that you're already an assembler coder on something or other,
and that you have read the manual enough to be familiar with the instruction
set of the MPE.
Example output, annotated code and timing information is provided
at each step of the way, along with some hopefully useful tips that will
help you get used to writing code in "the Merlin way".
Proprietary and Confidential to VM Labs, Inc.
The information contained in this document is provided
pursuant to a Non-Disclosure Agreement between VM Labs, Inc. and the recipient.
So don't spread it around or we'll rip yer nipples off.
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