Usage and Optimisation of your LLAMA


This document is intended to help those adventurous souls who are not content to sit outside on the RPU and just call the API functions from scummy old C. We'll go through all the steps of creating an actual useful graphics routine for the MPE, from defining the objective through initial coding and finally optimisation and extension of the functionality. It is assumed that you're already an assembler coder on something or other, and that you have read the manual enough to be familiar with the instruction set of the MPE.

 Example output, annotated code and timing information is provided at each step of the way, along with some hopefully useful tips that will help you get used to writing code in "the Merlin way".

 


Proprietary and Confidential to VM Labs, Inc.

The information contained in this document is provided pursuant to a Non-Disclosure Agreement between VM Labs, Inc. and the recipient. So don't spread it around or we'll rip yer nipples off.

 


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